12873 joguetes

Mat Mania

Na platéia do jogo, alem do darth vader e do super-homem estão o popeye, paul mcartney, o steve wonder, os 3 caras do ZZ Top lado a lado e com uma das
camisas do grupo.

Joystick: Move Around
Button 1: Punch (P)
Button 2: Kick (K)
Both Buttons: Run

While Opponent is Standing:
P + K - Dash at opponent.
P (while running) - Shoulder
K (while running) - Flying

To grab the opponent, run into
While holding on to opponent:
P - Irish Whip (Throw
K - Pile Driver
P + UP - Body Slam
K + UP - Suplex

After Opponent has been
P + Opponent's direction -
Elbow Smash
P - Back Body Drop
K + Opponent's direction -
K - Reverse Mule Kick

While Opponent is on the
P - Pick up opponent
K - Pin Opponent

While on the Turnbuckle:
P - Knee Drop
K - Sunset Flip

You can do three moves (two in
later matches [late 30s on])
to  your opponent before
needing to ram him with the
old "faceblock" maneuver.
However, the moves appear to
be broken into categories:
Big moves - Piledriver and
Brainbuster (Suplex)

Medium moves - Clothesline,
Elbow, Backdrop
Small moves - Body Slam,
Spinning Kick

Doesn't seem to count -
Shoulder Block, Flying Body
Press, Rope Moves

The "count" works as follows.
Usually you get one of each
class of move in order from
big to small. You can always
substitute a lower move for a
higher one. At certain times
you will get only medium and
small, especially the first
series when facing Karate
Fighter or Piranha after match
5. Sometimes you won't be able
to do three. You can tell
because your opponent puts up
a small, ineffective
resistance to your second
Once per match, you CAN do two
big moves in a row. My friends
and I call this the triple,
because you are guaranteed to
be able to do a third move
afterward. In the first 5
matches, the triple is
generally between 2:30 and
For instance, you can beat
Coco Savage (and demonstrate
the triple to yourself) by
immediately running across
and Shoulder Blocking him.
up and repeatedly Shoulder
Block him until he does not
get up as quickly (you should
be standing over him). At this
point, you can Piledrive him
(to turn him around), Suplex
him out of the ring, dive on
him and run him into the
fence safely, because that
diving on him doesn't count.
At this point, faceblock (ram)
him as he is getting in the
ring, throw him across and go
to the very top and backdrop
him into the corner (don't
worry he'll teleport up there)
where you can do your rope
moves. You can do any other
move to him first safely
before backdropping him.

Don't be afraid to fight on
the floor, just be aware of
the "count" and the fact that
you can't clear it out there
without getting trashed. The
hardest move in the game (and
one of the coolest) is
Piledriving your opponent on
the floor (obviously must be
your triple and he has to be
trashed already).
1.You can only climb on the
turnbuckles in the top-left
and top-right corners.
2.Running towards the ropes
and pressing the K button will
cause you to jump out of the
ring (should only be done
while an opponent is out
3.The maximum number of jumps
off the rope you can do is
three - any more and the
opponent will get up
regardless of the amount of
damage inflicted.
4.Fight as little as possible
outside the ring; you run the
chance of being thrown to the
other end and facing a ring
out loss (especially with Coco
Savage and the Piranha - they
are dirty fighters!).
5.When an opponent throws you,
you have the choice of
pressing P to do a shoulder
block or K to do a flying
press. The move you select
should depend on the
opponent's reaction - if they
throw you and run, press K
repeatedly to beat them with
the flying press. If the
opponent is standing there,
it is almost a sure sign that
you will be receiving one of
their "stopping moves"
(i.e.: Coco's Haymaker or
Piranha's choke hold). For
this, press K repeatedly. If
the opponent has not prepared
their signature stop, this
usually means they are just
going to punch or kick you.
Pressing P will give them a
shoulder block and knock them
down. Try to decide on which
move you plan on doing once
you see their reaction.
6.If you start to get the
"upper hand" on your opponent
(which isn't that hard to do),
throw him into the ropes and
when he bounces back, let him
collide into you (you should
be the first one to get up),
pick him up and do a pile
driver, pick him up, throw him
into the ropes and let him
collide into you, pick him up
and pile drive him again. You
can do this for as long as
you like but make sure to pin
him before the time runs out.
For a sure pin, just climb the
top rope and land on him three
times then pin.
7.A change in the music in the
game indicates you are in
danger of losing the match!

Below is a list of opponents,
their signature moves,
difficulty and comments about

Opponent: Insane Warrior
Signature Move: Body Press
Difficulty: Very Easy
Comments: Comic relief for
the game. A very easy opponent
to beat up and a good learning

Opponent: Karate Fighter
Signature Move: Rabbit Punch
Difficulty: Easy
Comments: Another opponent to
use as a practice partner.

Opponent: Coco Savage
Signature Move: Slingshot
(grabs you by the ankles and
throws you across / out of
the ring).
Difficulty: Very Difficult
Comments: A dirty fighter.
Will knock you down by giving
you a shoulder block or
knocking you on the head. Will
cheat by getting you near the
ropes and giving you plenty
of shoulder blocks!

Opponent: The Pirhana
Signature Move: Elbow Drop
Difficulty: Moderate
Comments: The dirtiest fighter
in the game. A very difficult
opponent to fight with outside
the ring.

Opponent: Golden Hulk
Signature Move: Leg Drop
Difficulty: Moderate
Comments: The champ. Likes to
body slam and throw opponents
out of the ring.