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Alfred Chicken

ALFRED CHICKEN(tm) NES-AL-USA

Instruction Booklet

Mindscape(R)
  from
The Software
Toolworks(R)

[inside front cover]

WARNING: Please read the enclosed consumer information and precautions booklet
carefully before using your Nintendo(R) hardware system or game pak.

Copyright(c) 1993 Twilight. Copyright (c) 1993 Mindscape Inc.  A Software
Toolworks company.  All rights reserved.  Alfred Chicken is a trademark of
Twilight.  Mindscape and its logo are registered trademarks of Mindscape Inc.
The Software Toolworks and its logo are registered trademarks of The Software
Toolworks Inc.

Mindscape(R) 60 Leveroni Court
   From Novato, CA  94949
The Software (415) 883-3000
Toolworks(R)

Licensed by Nintendo(R)

Nintendo, Nintendo Entertainment System, and the official seals are registered
trademarks of Nintendo of America Inc. (c) 1991 Nintendo of America Inc.



This official seal is your assurance that Nintendo(R) has reviewed this
product and that it has met our standards for excellence in workmanship,
reliability, and entertainment value.  Always look for this seal when buying
games and accessories to ensure complete compatibility with your Nintendo
Entertainment System(R).

[inside page]

Mr. Peckles says, "Read this booklet, so you can give Alfred all the help he
needs!"

Alfred sends this message from Wild World, "Thanks for helping me battle the
evil MEKA-CHICKENS!"

[the next inside page]

MR. PECKLES' TABLE OF CONTENTS

The Meka-Chicken Threat.........1
Game Controls...................2
Starting The Game...............4
Completing The Mission..........5
Helpful Objects.................7
The Enemies.....................8
Mr. Peckles Hints & Tips.......10

[page 1]

THE MEKA-CHICKEN THREAT

We, the Meka-Chickens, have EGGnapped Billy and his brothers to use in our
evil cloning experiments!!

p.s.  We have Floella too.

[page 2]

GAME CONTROLS

Control Pad
<  Move Alfred left.
>  Move Alfred right.
^  Enter a door.
v  Peck when standing.
   Dive bomb when falling.

Note:  Dive bombing destroys the monsters, but be careful, some monsters can
defend against it!

Swimming
When Alfred is in the water he swims like a duck.  Press ^ v < and >
        to help Alfred swim up, down, left, and right.

Start Button
At the title screen, Press START to begin the adventure!
During the game, press START to pause and unpause.



[page 3]

B Button
Bombs: If Alfred has the pot of jam, Press B to fire a bomb.
Bullets: Press B to fire a large bullet when Alfred battles a
        Meka-Chicken.

A Button
Jumping: Press A to make Alfred jump when standing - the longer you
        hold the button down the higher he jumps!
Spring:  Press A to give Alfred extra lift when he bounces off a
        spring.
Falling: Press A to slow Alfred's fall.

[page 4]

STARTING THE GAME

To play: Make sure your Nintendo Entertainment System (NES) is turned OFF.
Put the Alfred Chicken Game Pak in the NES and turn ON the power.

Title Screen.  Press START to begin the game.

Game Screen
Press START to see important information at the bottom of the game screen.

1. Score.
2. Number of balloons left to collect.
3. Bonus time remaining.
4. Number of diamonds remaining.
5. Number of Alfreds remaining.

Press START again to keep playing.

[page 5]

COMPLETING THE MISSION

Balloons
Alfred must peck all balloons on each level.  The last balloon floats
        Alfred to Mr. Peckles' Space Lab, where he gets points and extra
        lives based on bonuses.

Diamonds
A girl's best friend, diamonds are Floella's favorite.  There are 60
        diamonds on each level.  Mr. Peckles awards points for each, or an
        extra life for all 60 of them.

Doorways
Doors connect rooms on each level.  Some lead to secret rooms, so try
        them all!

Buttons
Buttons turn certain blocks on or off, and help get to other parts of
        the level.


Bonuses
Collect bonuses on each level.  Mr. Peckles awards one extra life for
        every hundred collected.  Look out for these:
        
{all have eyes -jhd7}

[page 6]

Mr. Peckles Space Lab
This is where Mr. Peckles rewards Alfred for his bravery.

On/Off Blocks
Alfred affects some things in the game by pecking these blocks.
  

Springs
Alfred can spring to high or hard to reach places.  When Alfred jumps
        on a spring it bounces him into the air.  Press A to make him bounce
        higher.

Ice
Alfred can either peck or dive bomb through ice.  (Diving is faster!)

[page 7]

HELPFUL OBJECTS

Watering can
There is one on each of the worlds.  Some are very well hidden, so
        look hard.  Mr. Peckles awards an extra life for every can Alfred
        finds.

Can O Worms
Collect this to give Alfred a worm that spins around him, destroying
        monsters and breaking through the ice blocks

Egg cup
Gives one extra life.

Present
This makes Alfred invincible for a little while.

Clock
Gives 150 extra time units.

Bonus Game
Alfred gets 50 points for each present collected.  If all the
        presents are collected then Mr. Peckles will award one extra life.
[page 8]

THE ENEMIES

Here are some of the enemies Alfred meets.  Watch out!  There are many more
waiting to foil Alfred's mission.

Mino - the whale
An engine propelled monster found under water.  If Alfred touches
        Mino, he meets a watery end!

Mag-Mine
        Peck the On/Off block to activate and deactivate the Mag-Mine.  When
        active, it is attracted to Alfred.  Alfred should only touch the
        Mag-Mine in a dive bomb, which bounces him into the air.  Alfred can
        use this to reach normally impossible places.

Byron Snail
He looks harmless enough, but Alfred better not touch him!

The Control Mine
The Control Mine is guided by the direction of the arrow on the
        Control Block.  The mine is the only thing that can break through the
        Grim Blocker.

Grim Blocker
The Grim Blocker is normally found blocking Alfred's path.

[page 9]

The Control Block
Peck the Control Block, to change it into an arrow.  Peck it again to
        move the arrow in a clockwise or counterclockwise direction (depends
        on the side where Alfred stands).

THE EVIL MEKA-CHICKENS

They designed and built all the obstacles to stop Alfred from rescuing Billy
and his brothers.  Alfred must defeat all the Meka-Chickens before he can make
the rescue.

When Alfred meets a Meka-Chicken, he flies in his Meka-Buster Ship, which
fires large bullets.  To help fly the Meka-Buster use the Control Pad to aim
and B to fire.



p.s. They only have one weak point.  Find it and blast away.

[page 10]

MR. PECKLES HINTS & TIPS

Mr Peckles Secret Room
On each level, if you look hard enough, you will find a door to a
        secret room.  When in there, if you pick up the telephone, Mr.
        Peckles will give you a pot of jam.

Pot of Jam
This special jam pot lets Alfred fire bombs at monsters.  Also use
        the bombs to find secret blocks, collect bonuses, shoot directional
        indicators, and activate On/Off blocks.

Moving Platforms
Some platforms follow paths around the map.  These appear as dotted
        lines.

[page 11]

Secret
This game has loads of secret and hidden parts - things that can be
        triggered by shooting them, invisible springs that appear when landed
        on, walls that can be walked through, and lots more.

You have read the book - now play the game!

[page 12]

LIMITED WARRANTY

legalese

[page 13]

TECHNICAL SUPPORT

For technical support in the USA:
Mindscape Inc.
From The Software Toolworks, Inc.
60 Leveroni Court, Novato, CA 94949
Telephone: (415) 883-5157
Fax: (415) 883-0367

[back cover]

Mindscape(R)
   From
The Software
Toolworks(R)

60 Leveroni Court * Novato, CA 94949 *  (415) 883-3000

Printed in Japan